Bears in the Night

After asking around town about the artifact and who wanted it. They set out on their trek to the ruins. During their third watch a pair of bears, Cave Bears, attacked the party. Waldamar though on watch didn’t notice the bears right away, the light sleeping Algorn woke and started yelling for everyone to get up as he heard the crunching in his sleep. The bears charged into the clearing and started attacking the party. Their claws ripped into party but with a little time the party was able to take them down. They continued to travel for another day and found an entrance that went into the ground.

Algorn was able to see the holes in the wall but was unable to avoid the darts that came out of them. The rest of the party jumped over the triggering wire and past the dart trap.

The party went even deeper into the caves hoping to find the artifact there.

The Gnolls of Altair
Now full of gnoll goodness...

The “Silver Bullets” were tracking through the woods when something strange happened. The tracks of the ones they followed in stopped and paused and waited for a large set of tracks that moved through the area. The large set of tracks more made a hole in the woods rather than tracked in the woods. The large set of tracks were headed right for the woods. So the party decided to go and help the town.

The group found what was causing the tracks, a demon-crazed gnoll. Him along with 3 hyenas peeled off the attack force and took on the party. This demon-crazed gnoll danced around the battle-field attacking the party and taking them to their limit. The party barely survived, their friend the swordmage, didn’t make it out alive. The party then limped back to Altair on the brink of death. During the fight, Bjorn noticed that the town had a cleric using attacks to kill off the Hyenas that attacked it. So as Bjorn fostered this divine connection, the rest of the party returned to Kemphiet to raise their friend.

Upon their return the party again tracked through the woods and found the gnoll village. From here the group decided that acting like they were a big threat was a good idea. They told the gnoll leader to leave Altair alone, the gnoll leader agreed to do so for one year.

From here the party returned to Kemphiet and got ready to set out to retrieve an ancient artifact.

Shopping and Starting
Buying stuff is hard work

The “Silver Bullets” finished their work in the seaport town of Kroveport. The town decided to hire the Obsidian Dream, the Obsidian Dream decided to take protection money from the town. It was a win-win for these two groups. The group then returned Kemphiet. They spent a few days shopping in the local shops, trying to find what they needed. When they returned to the local adventure’s guild to report their mission they began looking for their next set of work. There were two tasks available to them. Gnolls had attacked a town near the jungle woods, and their was a party looking for adventures to go and retrieve an artifact. The group decided that helping people was something they held dear. Algorn put in a special request as he believes that his parents were killed by just such beasts. So off they group traveled. After a week they were able to reach a town that had recently been attacked by Gnolls. Quickly the “Silver Bullets” went about the task of fortifying the town against attack. After two days of work they then decided to track the Gnolls. On the trail the group was surprised by a small group of gnolls. The party learned quickly that gnolls work as a group and they did a good job hitting the party hard. Two archer gnolls ran and the group took a quick rest and started after them.

Taking out Tanessa
She sure is pretty

All the party had left to do now was to kill Tanessa. So they boarded the ship with her and started their assault unfortunately they were unable to stop the lackey in the crows nest from signaling their assault. Waldamar kept the ship in a stinking cloud that helped to quickly mop up the crew on the ship. Tanessa attacked a couple of times dominating a few of the party members. Then when it looked like the party was going to win she dove over the side. The party searched the entire ship and only found altars to both demons and devils. Layne caught up with the party and informed them that Tanessa had the ability to fly and the party knew exactly where she would go, so they hurried Layne into taking them to shore to check on Rynduil. When the party found him he was being held by Tanessa and looked completely dominated. She offered them a large sum of gold to just walk away. “The Silver Bullets” would have none of that as they were to hold up their bargain with Rynduil. So they started their assault against her and she shifted her form to match that of a Succubus and then called in a few imps to aid her. After a slug fest the party started to turn the tide and Tanessa fled to Rynduil’s ship and lit it on fire. The party began to put the fire out and then resumed their assault on Tanessa. With a final arrow from Algorn’s bow she was dead. Bjorn found a Demagorgan tattoo on her while inspecting to see if the deadly succubus was dead. The group found it odd that a Devil would be in league with Demons. The group decided to rest and raid the Delrivna hoards after their rest. It seemed like their work was finally done.

Alternate plans
Plans are great when they work...

The “Silver Bullets” decided that staying and getting over their diseases would be in their best interest. After three days they met with the leader of the Obsidian Dream. The leader looked ill, most likely due to his ship being in disrepair, he told the group the status of the repairs and his fleet. The group now had one more thing on their minds, the Delvinia.

The “Silver Bullets” took stock of their skills and decided that capture and torture were their best option, as none of them were too skilled at diplomacy. The group thought to go to the Red Dragon Inn and jump a few members of Delvinia as they came out drunk. The dwarf decided that if he drank with them he could hurry up the process, the gensai agreed that he could help.

You know how they say that no plan survives first contact. Well instead of getting them drunk, the dwarf and gensai got nice and drunk themselves. The elf decided if Plan A didn’t work then, joining the group would have to work. So after a couple of nights of playing nice with the Delvinia the group was able to meet with the boss of the organization.

The elf walked in and targeted all the targets in the room then put his bow away. The leader of the Delvinia, Tanessa, offered the group 100 gold for their information. It turned out that the information was worth a few hundred more. The leaders was not convinced of their loyalty, and she asked them to take out a small “uppity” gang, the “Black Spiders”. The group decided to take out Tanessa on her ship as to leave her no place to run and took the small job of wiping out yet another gang. They decided that what was taking out one more gang.

The party handedly took out the small band of ruffians calling themselves the “Black Spiders.” From there the party went back to sleep for the night and await their invite from Tanessa. The human mage decided that in the morning he would try to send messages to both the ship near by and the leader of the Obsidian Dream as to what they had decided to do.

Sewers, Disease, and Death

The group primed and ready to take on the leader of lycans, left from the house and went into the streets. The group started to make the way through the streets when they heard a voice. A woman in the sewer yelling a name, the group didn’t know what she was doing there. The group decided, begrudgingly, to see what the woman was doing in the sewer. They found a woman, who was yelling for as she put it her cat. After hearing her out the group didn’t believe her but couldn’t leave her in the sewer. So the group took the woman to the house where the kept the shifter and returned to the sewer. They were going to go after the boss, but the woman had told them of a nest in the sewer. The group decided to get rid of the reinforcements before taking on their boss. In the sewer they found wolves and a werewolf and their big brother a dire wolf. By keeping the group close together, they quickly dispatched the creatures in the sewers and chased them as the remaining creatures ran from the party’s onslaught.

The party made their way back to the house to check on the shifter, and found the shifter splayed open with exacting precision. The woman they left there was gone. The group quickly left and went to find the leader of the lycans. As the group walked up they found that the building they were going to was a very rundown church. The inside looked as rundown as the outside; the pews had been shoved to the side leaving the middle wide open. The six pillars that held up the ceiling were each adorned with a different dragon and the stopped up fountain in the front also had the same dragon motif. Standing in the middle was a Halfling who, after a short banter with the party called in his minions. The battle was long and ended with all the members of the party ending up bitten by the beasts.

The party was making its way back to their rooms, and can easily happen to see the harbor. There was a naval battle occurring there, and as the party watched, one of the ships sank, and several of the others took off for open waters, leaving only one ship behind. At about this time, Layne catches up with the party and says that Rynduil is waiting for the party – she is there to either escort them to the ship (and hence out of the city) or notify her captain that the four of you were staying in the city (at your own risk). The party decided to accept her offer and head for the ships. As you got close, you could see that the ship itself was repelling any boarding attempts. Waldamar was able to recall reading ancient stories of these ships – they were built for some ancient war, with none known to survive. They “bonded” with their captains – one of the side effects was a sort of shared HP pool – which were seen when you boarded: there was another hit on the ship, and Rynduil dropped. Layne took charge and the ship was soon out of the port (the party has not seen the captain again, yet).

It limps to another island, where you discover the Dream has its real land base in a hidden cove. One of the other ships is under repairs, but they immediately stop repairs on that one to begin work on the flagship. The party is shown to a room, and may or may not have made it to one of the beds before collapsing. (The party is given limited access to the base – we are not locked in our rooms, but there are places which are off limits to our party.)

Taking on the Pirates

The group decided that the pirates were the most pressing matter. Algorn thought that the group would be best served by having friends join them in this endeavor. He knew of a Warlord and a Swordmage, who he had personally worked with in the past, that were in need of work. The boat dropped them on the island, and quickly rowed away. The group got the odd impression that no one really wanted to stay in this place.

The group quickly asked around town and found many minor gangs but only 3 major gangs. There was a group that, through their questioning and the groups knowledge, was made of lycanthropes and were somehow making new lycanthropes in the area, something none of them knew was possible. There was a group that was made completely of men. The group found out that their suspicion of the leader being female was true. The last group they found was the most honorable, at least in their opinion, and sent a message to meet with its captain. The captain and the first lieutient as the group found out were shadar-kai. The group decided to use this set of bandits to stop the raids on the townsfolk.

The group stayed in a different inn after the meeting. The next morning they began their assault on the lycans. During the fight the group took a shifter hostage. They bound his hands and hung him from the ceiling, they then questioned him as to where they could find the leader and his lieutients. The shifter knew of the leaders location, but knew only that the lieutients were in the sewers. The group decided that they couldn’t kill the shifter in cold blood so they left him hanging from the ceiling. They started their trek to take on the groups leader.

The Blue Slime

As they explored the keep ruins, they find a door. On the door someone had written “Keep out. Really.” Being the adventurers they are, they open the door. Inside the room is a large pool. In the pool is – surprisingly – a large blue slime. It proceeds to try and eat the party. And almost succeeds. The party flees, closing the door behind them. Added to the door, one writes “No, seriously. Keep out.” Bjorn then adds “We’ll be back.”

Rats, Ooze, and Kruthiks

Crude stairs lead to a natural cavern. Rats scurry about at the edge of the light. One “brave” rat attempts to take a bite out of Morgrun, and promptly is squished. The scent of carrion now in the area, the other rats descend. They meet the same fate as the first – and things are going well. Until a slimey blob enters the light.

The Ochre Jelly attacks, splitting as it nears death. Afterwards, some time is spent prestidigitating the rat guts and slime off weapons and armour.

Following the cavern, the next cave holds a strange wall with small tunnels carved through it. Shortly after the group’s arrival, strange looking bugs – almost skeletal like – exit these tunnels and attack. These baby kruthiks are happy to swarm whomever they can.

As the party begins to fight their way through these nusances, Bjorn discovers another hazard of the area – a pit. Down he tumbles, but Waldamar quickly has him back out.

Meanwhile, Mama kruthik and her older children show, nipping at the fringes. As the first of the older children falls (as well as the last baby), the bugs begin to retreat. The party is in hot pursuit. Turning the corner, they see the large bugs ahead, and charge. Or try to – Bjorn falls prey to another pit trap. He remains at the bottom for several rounds, unable to climb out (not for lack of trying), while his two companions continue to mop up the remaining bugs – taking out both of the remaining children.

Waldamar finally takes pity on the dwarf, sending down a rope. Meanwhile, Morgurn charges the mother. Bjorn, with the help of the rope, finally makes it out of his pit and joins Morgurn in a dance around her. As they close in for the final blow, Morgurn discovers one last pit trap which she had been luring them towards. Bjorn quickly dispatches this queen, and turns to head back for the rope. Rather than waiting, Morgurn effortlessly leaps out of the pit.

A "Knight" To Remember

After dealing with the skeletal guardians, the next room only holds a single sarcaphagus. The trio waits a moment, but nothing happens. They cautiously approach – still nothing happens. It is not until they open it (well, Morgurn and Bjorn open it) that a skeletal knight appears. He carries a large hammer – it is the ghost of Sir Keegan, the former castle lord.

He explained his sad story and how he can never be forgiven. He beseeches the party to help – upon their agreement, he bequeaths his hammer Aecris to them.


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